I've been using POV-Ray on and off since 1999. As of this writing, that's a quarter century. Since 2011 I used it for some furry-adjacent art, but grew tired and took a long break before picking up OpenSCAD for some ships from The Dream.
POV-Ray is still vital for artistic renders of the same or visualising places like Bellawood Station.
More recently I started using a simple voxel editor called Goxel. It basically adds another dimension to pixel art, like this:
Or like this:
But sometimes I just like to make small vector art pieces:
This icon was initially the centerpiece of a text adventure cover (published under my real name). But then I figured, hey. Might as well use it more.
Or how about my portrait on the homepage:
That was originally made (in Inkscape) for a game, or rather a tech demo, except in there Wizard Claude can only be seen from behind. So I was free to use this piece elsewhere. Speaking of which, here's an 88x31 button version:
For OpenSCAD:
cone
primitive, there isn't any. Simply use a cylinder and give different radii for each end.
For POV-Ray:
for
statement now!
Generally:
More generally:
But also:
— Claude